SDL_AtomicU32

A type representing an atomic unsigned 32-bit value.

This can be used to manage a value that is synchronized across multiple CPUs without a race condition; when an app sets a value with SDL_SetAtomicU32 all other threads, regardless of the CPU it is running on, will see that value when retrieved with SDL_GetAtomicU32, regardless of CPU caches, etc.

This is also useful for atomic compare-and-swap operations: a thread can change the value as long as its current value matches expectations. When done in a loop, one can guarantee data consistency across threads without a lock (but the usual warnings apply: if you don't know what you're doing, or you don't do it carefully, you can confidently cause any number of disasters with this, so in most cases, you _should_ use a mutex instead of this!).

This is a struct so people don't accidentally use numeric operations on it directly. You have to use SDL atomic functions.

extern (C) nothrow @nogc
struct SDL_AtomicU32 {}

Alias This

value

Members

Variables

value
Uint32 value;
Undocumented in source.

See Also

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History

Available since SDL 3.2.0.