SDL_ReleaseCameraFrame

Release a frame of video acquired from a camera.

Let the back-end re-use the internal buffer for camera.

This function _must_ be called only on surface objects returned by SDL_AcquireCameraFrame(). This function should be called as quickly as possible after acquisition, as SDL keeps a small FIFO queue of surfaces for video frames; if surfaces aren't released in a timely manner, SDL may drop upcoming video frames from the camera.

If the app needs to keep the surface for a significant time, they should make a copy of it and release the original.

The app should not use the surface again after calling this function; assume the surface is freed and the pointer is invalid.

extern (C) nothrow @nogc extern
void
SDL_ReleaseCameraFrame

Parameters

camera SDL_Camera*

opened camera device.

frame SDL_Surface*

the video frame surface to release.

Threadsafety: It is safe to call this function from any thread.

See Also

Meta