SDL_JoyHatEvent.value

< The hat position value. \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN

Note that zero means the POV is centered.

struct SDL_JoyHatEvent
Uint8 value;

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