SDL_Init

Initialize the SDL library.

SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the two may be used interchangeably. Though for readability of your code SDL_InitSubSystem() might be preferred.

The file I/O (for example: SDL_IOFromFile) and threading (SDL_CreateThread) subsystems are initialized by default. Message boxes (SDL_ShowSimpleMessageBox) also attempt to work without initializing the video subsystem, in hopes of being useful in showing an error dialog when SDL_Init fails. You must specifically initialize other subsystems if you use them in your application.

Logging (such as SDL_Log) works without initialization, too.

flags may be any of the following OR'd together:

- SDL_INIT_AUDIO: audio subsystem; automatically initializes the events subsystem - SDL_INIT_VIDEO: video subsystem; automatically initializes the events subsystem, should be initialized on the main thread. - SDL_INIT_JOYSTICK: joystick subsystem; automatically initializes the events subsystem - SDL_INIT_HAPTIC: haptic (force feedback) subsystem - SDL_INIT_GAMEPAD: gamepad subsystem; automatically initializes the joystick subsystem - SDL_INIT_EVENTS: events subsystem - SDL_INIT_SENSOR: sensor subsystem; automatically initializes the events subsystem - SDL_INIT_CAMERA: camera subsystem; automatically initializes the events subsystem

Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or call SDL_Quit() to force shutdown). If a subsystem is already loaded then this call will increase the ref-count and return.

Consider reporting some basic metadata about your application before calling SDL_Init, using either SDL_SetAppMetadata() or SDL_SetAppMetadataProperty().

extern (C) nothrow @nogc extern
bool
SDL_Init

Parameters

flags SDL_InitFlags

subsystem initialization flags.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

See Also

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