SDL_ShowSimpleMessageBox

Display a simple modal message box.

If your needs aren't complex, this function is preferred over SDL_ShowMessageBox.

flags may be any of the following:

- SDL_MESSAGEBOX_ERROR: error dialog - SDL_MESSAGEBOX_WARNING: warning dialog - SDL_MESSAGEBOX_INFORMATION: informational dialog

This function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. It will block execution of that thread until the user clicks a button or closes the messagebox.

This function may be called at any time, even before SDL_Init(). This makes it useful for reporting errors like a failure to create a renderer or OpenGL context.

On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt.

Note that if SDL_Init() would fail because there isn't any available video target, this function is likely to fail for the same reasons. If this is a concern, check the return value from this function and fall back to writing to stderr if you can.

extern (C) nothrow @nogc extern
bool
SDL_ShowSimpleMessageBox

Parameters

flags SDL_MessageBoxFlags

an SDL_MessageBoxFlags value.

title const(char)*

UTF-8 title text.

message const(char)*

UTF-8 message text.

window SDL_Window*

the parent window, or NULL for no parent.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

See Also

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