SDL_SetiOSAnimationCallback

Use this function to set the animation callback on Apple iOS.

The function prototype for callback is:

void callback(void *callbackParam);

Where its parameter, callbackParam, is what was passed as callbackParam to SDL_SetiOSAnimationCallback().

This function is only available on Apple iOS.

For more information see:

https://wiki.libsdl.org/SDL3/README-ios

Note that if you use the "main callbacks" instead of a standard C main function, you don't have to use this API, as SDL will manage this for you.

Details on main callbacks are here:

https://wiki.libsdl.org/SDL3/README-main-functions

version(iOS)
extern (C) nothrow @nogc extern
bool
SDL_SetiOSAnimationCallback

Parameters

window SDL_Window*

The window for which the animation callback should be set.

interval int

The number of frames after which **callback** will be called.

callback SDL_iOSAnimationCallback

The function to call for every frame.

callbackParam void*

A pointer that is passed to callback.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

See Also

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