SDL_Vulkan_DestroySurface

Destroy the Vulkan rendering surface of a window.

This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface was called after SDL_CreateWindow.

The instance must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled and surface must have been created successfully by an SDL_Vulkan_CreateSurface() call.

If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.

extern (C) nothrow @nogc extern
void
SDL_Vulkan_DestroySurface

Parameters

instance VkInstance

the Vulkan instance handle.

surface VkSurfaceKHR

vkSurfaceKHR handle to destroy.

allocator const(VkAllocationCallbacks)*

a VkAllocationCallbacks struct, which lets the app set the allocator that destroys the surface. Can be NULL.

See Also

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