1 /* 2 DSDL 3 Copyright (C) 2025 Inochi2D Project <luna@foxgirls.gay> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 21 ========================================================================== 22 23 Simple DirectMedia Layer 24 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> 25 26 This software is provided 'as-is', without any express or implied 27 warranty. In no event will the authors be held liable for any damages 28 arising from the use of this software. 29 30 Permission is granted to anyone to use this software for any purpose, 31 including commercial applications, and to alter it and redistribute it 32 freely, subject to the following restrictions: 33 34 1. The origin of this software must not be misrepresented; you must not 35 claim that you wrote the original software. If you use this software 36 in a product, an acknowledgment in the product documentation would be 37 appreciated but is not required. 38 2. Altered source versions must be plainly marked as such, and must not be 39 misrepresented as being the original software. 40 3. This notice may not be removed or altered from any source distribution. 41 */ 42 43 /** 44 SDL GUID 45 46 See_Also: 47 $(LINK2 https://wiki.libsdl.org/SDL3/CategoryGUID, SDL3 GUID Documentation) 48 49 Copyright: © 2025 Inochi2D Project, © 1997-2025 Sam Lantinga 50 License: Subject to the terms of the Zlib License, as written in the LICENSE file. 51 Authors: 52 Luna Nielsen 53 */ 54 module sdl.guid; 55 import sdl.stdc; 56 57 extern(C) nothrow @nogc: 58 59 /** 60 An SDL_GUID is a 128-bit identifier for an input device that identifies 61 that device across runs of SDL programs on the same platform. 62 63 If the device is detached and then re-attached to a different port, or if 64 the base system is rebooted, the device should still report the same GUID. 65 66 GUIDs are as precise as possible but are not guaranteed to distinguish 67 physically distinct but equivalent devices. For example, two game 68 controllers from the same vendor with the same product ID and revision may 69 have the same GUID. 70 71 GUIDs may be platform-dependent (i.e., the same device may report different 72 GUIDs on different operating systems). 73 */ 74 alias SDL_GUID = ubyte[16]; 75 76 77 78 /** 79 Get an ASCII string representation for a given SDL_GUID. 80 81 Params: 82 guid = the SDL_GUID you wish to convert to string. 83 pszGUID = buffer in which to write the ASCII string. 84 cbGUID = the size of pszGUID, should be at least 33 bytes. 85 86 See_Also: 87 $(D SDL_StringToGUID) 88 */ 89 extern void SDL_GUIDToString(SDL_GUID guid, char* pszGUID, int cbGUID); 90 91 /** 92 Convert a GUID string into a SDL_GUID structure. 93 94 Performs no error checking. If this function is given a string containing 95 an invalid GUID, the function will silently succeed, but the GUID generated 96 will not be useful. 97 98 Params: 99 pchGUID = string containing an ASCII representation of a GUID. 100 101 Returns: 102 A SDL_GUID. 103 104 See_Also: 105 $(D SDL_GUIDToString) 106 */ 107 extern SDL_GUID SDL_StringToGUID(const(char)* pchGUID);