1 /*
2     DSDL
3     Copyright (C) 2025 Inochi2D Project <luna@foxgirls.gay>
4 
5     This software is provided 'as-is', without any express or implied
6     warranty.  In no event will the authors be held liable for any damages
7     arising from the use of this software.
8 
9     Permission is granted to anyone to use this software for any purpose,
10     including commercial applications, and to alter it and redistribute it
11     freely, subject to the following restrictions:
12 
13     1. The origin of this software must not be misrepresented; you must not
14         claim that you wrote the original software. If you use this software
15         in a product, an acknowledgment in the product documentation would be
16         appreciated but is not required.
17     2. Altered source versions must be plainly marked as such, and must not be
18         misrepresented as being the original software.
19     3. This notice may not be removed or altered from any source distribution.
20 
21     ==========================================================================
22 
23     Simple DirectMedia Layer
24     Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
25 
26     This software is provided 'as-is', without any express or implied
27     warranty.  In no event will the authors be held liable for any damages
28     arising from the use of this software.
29 
30     Permission is granted to anyone to use this software for any purpose,
31     including commercial applications, and to alter it and redistribute it
32     freely, subject to the following restrictions:
33 
34     1. The origin of this software must not be misrepresented; you must not
35         claim that you wrote the original software. If you use this software
36         in a product, an acknowledgment in the product documentation would be
37         appreciated but is not required.
38     2. Altered source versions must be plainly marked as such, and must not be
39         misrepresented as being the original software.
40     3. This notice may not be removed or altered from any source distribution.
41 */
42 
43 /**
44     SDL Pen Handling
45 
46     See_Also:
47         $(LINK2 https://wiki.libsdl.org/SDL3/CategoryPen, SDL3 Mouse Documentation)
48     
49     Copyright: © 2025 Inochi2D Project, © 1997-2025 Sam Lantinga
50     License: Subject to the terms of the Zlib License, as written in the LICENSE file.
51     Authors: 
52         Luna Nielsen
53 */
54 module sdl.pen;
55 import sdl.stdc;
56 
57 extern(C) nothrow @nogc:
58 
59 /**
60     SDL pen instance IDs.
61 
62     Zero is used to signify an invalid/null device.
63 
64     These show up in pen events when SDL sees input from them. They remain
65     consistent as long as SDL can recognize a tool to be the same pen; but if a
66     pen physically leaves the area and returns, it might get a new ID.
67 */
68 alias SDL_PenID = Uint32;
69 
70 /**
71     Pen input flags, as reported by various pen events' `pen_state` field.
72 */
73 enum SDL_PenInputFlags : Uint32 {
74     
75     /**
76         Pen is pressed down
77     */
78     SDL_PEN_INPUT_DOWN = (1u << 0),
79     
80     /**
81         Button 1 is pressed
82     */
83     SDL_PEN_INPUT_BUTTON_1 = (1u << 1),
84     
85     /**
86         Button 2 is pressed
87     */
88     SDL_PEN_INPUT_BUTTON_2 = (1u << 2),
89     
90     /**
91         Button 3 is pressed
92     */
93     SDL_PEN_INPUT_BUTTON_3 = (1u << 3),
94     
95     /**
96         Button 4 is pressed
97     */
98     SDL_PEN_INPUT_BUTTON_4 = (1u << 4),
99     
100     /**
101         Button 5 is pressed
102     */
103     SDL_PEN_INPUT_BUTTON_5 = (1u << 5),
104     
105     /**
106         Eraser tip is used
107     */
108     SDL_PEN_INPUT_ERASER_TIP = (1u << 30),
109 }
110 
111 /**
112     Pen axis indices.
113 
114     These are the valid values for the `axis` field in SDL_PenAxisEvent. All
115     axes are either normalised to 0..1 or report a (positive or negative) angle
116     in degrees, with 0.0 representing the centre. Not all pens/backends support
117     all axes: unsupported axes are always zero.
118 
119     To convert angles for tilt and rotation into vector representation, use
120     SDL_sinf on the XTILT, YTILT, or ROTATION component.
121 
122     Example:
123         ---
124         sinf(xtilt * PI / 180.0);
125         ----
126 */
127 enum SDL_PenAxis {
128     
129     /**
130         Pen pressure.  Unidirectional: 0 to 1.0
131     */
132     SDL_PEN_AXIS_PRESSURE,
133     
134     /**
135         Pen horizontal tilt angle.  Bidirectional: -90.0 to 90.0 (left-to-right).
136     */
137     SDL_PEN_AXIS_XTILT,
138     
139     /**
140         Pen vertical tilt angle.  Bidirectional: -90.0 to 90.0 (top-to-down).
141     */
142     SDL_PEN_AXIS_YTILT,
143     
144     /**
145         Pen distance to drawing surface.  Unidirectional: 0.0 to 1.0
146     */
147     SDL_PEN_AXIS_DISTANCE,
148     
149     /**
150         Pen barrel rotation.  Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down).
151     */
152     SDL_PEN_AXIS_ROTATION,
153     
154     /**
155         Pen finger wheel or slider (e.g., Airbrush Pen).  Unidirectional: 0 to 1.0
156     */
157     SDL_PEN_AXIS_SLIDER,
158     
159     /**
160         Pressure from squeezing the pen ("barrel pressure").
161     */
162     SDL_PEN_AXIS_TANGENTIAL_PRESSURE,
163     
164     /**
165     Total known pen axis types in this version of SDL. This number may grow in future releases!
166     */
167     SDL_PEN_AXIS_COUNT,
168 }