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SDL_GPUColorTargetBlendState.dst_color_blendfactor
sdl
gpu
SDL_GPUColorTargetBlendState
The value to be multiplied by the destination RGB value.
struct
SDL_GPUColorTargetBlendState
SDL_GPUBlendFactor
dst_color_blendfactor
;
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sdl
gpu
SDL_GPUColorTargetBlendState
variables
alpha_blend_op
color_blend_op
color_write_mask
dst_alpha_blendfactor
dst_color_blendfactor
enable_blend
enable_color_write_mask
padding1
padding2
src_alpha_blendfactor
src_color_blendfactor
The value to be multiplied by the destination RGB value.