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SDL_GPURasterizerState.front_face
sdl
gpu
SDL_GPURasterizerState
The vertex winding that will cause a triangle to be determined as front-facing.
struct
SDL_GPURasterizerState
SDL_GPUFrontFace
front_face
;
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sdl
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SDL_GPURasterizerState
variables
cull_mode
depth_bias_clamp
depth_bias_constant_factor
depth_bias_slope_factor
enable_depth_bias
enable_depth_clip
fill_mode
front_face
padding1
padding2
The vertex winding that will cause a triangle to be determined as front-facing.