SDL_SetTextInputArea

Set the area used to type Unicode text input.

Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.

extern (C) nothrow @nogc extern
bool
SDL_SetTextInputArea

Parameters

window SDL_Window*

the window for which to set the text input area.

rect SDL_Rect*

the SDL_Rect representing the text input area, in window coordinates, or NULL to clear it.

cursor int

the offset of the current cursor location relative to rect->x, in window coordinates.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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