Stop receiving any text input events in a window.
If SDL_StartTextInput() showed the screen keyboard, this function will hide it.
the window to disable text input.
true on success or false on failure; call SDL_GetError() for more information.
Threadsafety: This function should only be called on the main thread.
SDL_StartTextInput
See Implementation
Stop receiving any text input events in a window.
If SDL_StartTextInput() showed the screen keyboard, this function will hide it.