Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.
On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.
The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer.
the window
NSView or UIView handle.
SDL_Metal_DestroyView SDL_Metal_GetLayer
See Implementation
Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.
On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.
The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer.