sdl-d ~master (2025-07-10T06:39:15.4308573)
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SDL_GPUDepthStencilTargetInfo.cycle
sdl
gpu
SDL_GPUDepthStencilTargetInfo
true cycles the texture if the texture is bound and any load ops are not LOAD
struct
SDL_GPUDepthStencilTargetInfo
bool
cycle
;
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sdl
gpu
SDL_GPUDepthStencilTargetInfo
variables
clear_depth
clear_stencil
cycle
load_op
padding1
padding2
stencil_load_op
stencil_store_op
store_op
texture
true cycles the texture if the texture is bound and any load ops are not LOAD