sdl-d ~master (2025-07-10T06:39:15.4308573)
Dub
Repo
SDL_GPUDepthStencilTargetInfo.texture
sdl
gpu
SDL_GPUDepthStencilTargetInfo
The texture that will be used as the depth stencil target by the render pass.
struct
SDL_GPUDepthStencilTargetInfo
SDL_GPUTexture
*
texture
;
Meta
Source
See Implementation
sdl
gpu
SDL_GPUDepthStencilTargetInfo
variables
clear_depth
clear_stencil
cycle
load_op
padding1
padding2
stencil_load_op
stencil_store_op
store_op
texture
The texture that will be used as the depth stencil target by the render pass.