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SDL_GPUMultisampleState.sample_count
sdl
gpu
SDL_GPUMultisampleState
The number of samples to be used in rasterization.
struct
SDL_GPUMultisampleState
SDL_GPUSampleCount
sample_count
;
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SDL_GPUMultisampleState
variables
enable_mask
padding1
padding2
padding3
sample_count
sample_mask
The number of samples to be used in rasterization.