Specifies the sample count of a texture.
Used in multisampling. Note that this value only applies when the texture is used as a render target.
No multisampling.
MSAA 2x
MSAA 4x
MSAA 8x
SDL_CreateGPUTexture SDL_GPUTextureSupportsSampleCount
See Implementation
Specifies the sample count of a texture.
Used in multisampling. Note that this value only applies when the texture is used as a render target.