SDL_GPUSampleCount

Specifies the sample count of a texture.

Used in multisampling. Note that this value only applies when the texture is used as a render target.

Values

ValueMeaning
SDL_GPU_SAMPLECOUNT_1

No multisampling.

SDL_GPU_SAMPLECOUNT_2

MSAA 2x

SDL_GPU_SAMPLECOUNT_4

MSAA 4x

SDL_GPU_SAMPLECOUNT_8

MSAA 8x

See Also

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