SDL_GPUTextureTransferInfo

A structure specifying parameters related to transferring data to or from a texture.

Members

Variables

offset
Uint32 offset;

The starting byte of the image data in the transfer buffer.

pixels_per_row
Uint32 pixels_per_row;

The number of pixels from one row to the next.

rows_per_layer
Uint32 rows_per_layer;

The number of rows from one layer/depth-slice to the next.

transfer_buffer
SDL_GPUTransferBuffer* transfer_buffer;

The transfer buffer used in the transfer operation.

See Also

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