A structure specifying parameters related to transferring data to or from a texture.
The starting byte of the image data in the transfer buffer.
The number of pixels from one row to the next.
The number of rows from one layer/depth-slice to the next.
The transfer buffer used in the transfer operation.
SDL_UploadToGPUTexture SDL_DownloadFromGPUTexture
See Implementation
A structure specifying parameters related to transferring data to or from a texture.