SDL_GPUMultisampleState

A structure specifying the parameters of the graphics pipeline multisample state.

Members

Variables

enable_mask
bool enable_mask;

Enables sample masking.

padding1
Uint8 padding1;
Undocumented in source.
padding2
Uint8 padding2;
Undocumented in source.
padding3
Uint8 padding3;
Undocumented in source.
sample_count
SDL_GPUSampleCount sample_count;

The number of samples to be used in rasterization.

sample_mask
Uint32 sample_mask;

Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false.

See Also

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