| Value | Meaning |
|---|---|
| SDL_GPU_SAMPLERADDRESSMODE_REPEAT | Specifies that the coordinates will wrap around. |
| SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT | Specifies that the coordinates will wrap around mirrored. |
| SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE | Specifies that the coordinates will clamp to the 0-1 range. |
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Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.