SDL_GPUSamplerAddressMode

Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.

Values

ValueMeaning
SDL_GPU_SAMPLERADDRESSMODE_REPEAT

Specifies that the coordinates will wrap around.

SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT

Specifies that the coordinates will wrap around mirrored.

SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE

Specifies that the coordinates will clamp to the 0-1 range.

See Also

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