SDL_GPUBufferUsageFlags

Specifies how a buffer is intended to be used by the client.

A buffer must have at least one usage flag. Note that some usage flag combinations are invalid.

Unlike textures, READ | WRITE can be used for simultaneous read-write usage. The same data synchronization concerns as textures apply.

If you use a STORAGE flag, the data in the buffer must respect std140 layout conventions. In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.

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Values

ValueMeaning
SDL_GPU_BUFFERUSAGE_VERTEX(1u << 0)

Buffer is a vertex buffer.

SDL_GPU_BUFFERUSAGE_INDEX(1u << 1)

Buffer is an index buffer.

SDL_GPU_BUFFERUSAGE_INDIRECT(1u << 2)

Buffer is an indirect buffer.

SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ(1u << 3)

Buffer supports storage reads in graphics stages.

SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ(1u << 4)

Buffer supports storage reads in the compute stage.

SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE(1u << 5)

Buffer supports storage writes in the compute stage.

Detailed Description

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