SDL_CancelGPUCommandBuffer

Cancels a command buffer.

None of the enqueued commands are executed.

It is an error to call this function after a swapchain texture has been acquired.

This must be called from the thread the command buffer was acquired on.

You must not reference the command buffer after calling this function.

extern (C) nothrow @nogc extern
bool
SDL_CancelGPUCommandBuffer

Parameters

command_buffer SDL_GPUCommandBuffer*

a command buffer.

Return Value

Type: bool

true on success, false on error; call SDL_GetError() for more information.

See Also

Meta