Cancels a command buffer.
None of the enqueued commands are executed.
It is an error to call this function after a swapchain texture has been acquired.
This must be called from the thread the command buffer was acquired on.
You must not reference the command buffer after calling this function.
a command buffer.
true on success, false on error; call SDL_GetError() for more information.
SDL_WaitAndAcquireGPUSwapchainTexture SDL_AcquireGPUCommandBuffer SDL_AcquireGPUSwapchainTexture
See Implementation
Cancels a command buffer.
None of the enqueued commands are executed.
It is an error to call this function after a swapchain texture has been acquired.
This must be called from the thread the command buffer was acquired on.
You must not reference the command buffer after calling this function.