Used for denoting groups of calls when viewing the command buffer
callstream in a graphics debugging tool.
Each call to SDL_PushGPUDebugGroup must have a corresponding call to
SDL_PopGPUDebugGroup.
On some backends (e.g. Metal), pushing a debug group during a
render/blit/compute pass will create a group that is scoped to the native
pass rather than the command buffer. For best results, if you push a debug
group during a pass, always pop it in the same pass.
Begins a debug group with an arbitary name.
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.
Each call to SDL_PushGPUDebugGroup must have a corresponding call to SDL_PopGPUDebugGroup.
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.