SDL_PushGPUDebugGroup

Begins a debug group with an arbitary name.

Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.

Each call to SDL_PushGPUDebugGroup must have a corresponding call to SDL_PopGPUDebugGroup.

On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.

extern (C) nothrow @nogc extern
void
SDL_PushGPUDebugGroup

Parameters

command_buffer SDL_GPUCommandBuffer*

a command buffer.

name const(char)*

a UTF-8 string constant that names the group.

See Also

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