Most state is managed via command buffers. When setting state using a
command buffer, that state is local to the command buffer.
Commands only begin execution on the GPU once SDL_SubmitGPUCommandBuffer is
called. Once the command buffer is submitted, it is no longer valid to use
it.
Command buffers are executed in submission order. If you submit command
buffer A and then command buffer B all commands in A will begin executing
before any command in B begins executing.
In multi-threading scenarios, you should only access a command buffer on
the thread you acquired it from.
An opaque handle representing a command buffer.
Most state is managed via command buffers. When setting state using a command buffer, that state is local to the command buffer.
Commands only begin execution on the GPU once SDL_SubmitGPUCommandBuffer is called. Once the command buffer is submitted, it is no longer valid to use it.
Command buffers are executed in submission order. If you submit command buffer A and then command buffer B all commands in A will begin executing before any command in B begins executing.
In multi-threading scenarios, you should only access a command buffer on the thread you acquired it from.