SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
extern (C) nothrow @nogc
enum SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN = "SDL.gpu.device.create.shaders.private";

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