SDL_SetGPUBufferName

Sets an arbitrary string constant to label a buffer.

You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with SDL_CreateGPUBuffer instead of this function to avoid thread safety issues.

extern (C) nothrow @nogc extern
void
SDL_SetGPUBufferName

Parameters

device SDL_GPUDevice*

a GPU Context.

buffer SDL_GPUBuffer*

a buffer to attach the name to.

text const(char)*

a UTF-8 string constant to mark as the name of the buffer.

Threadsafety: This function is not thread safe, you must make sure the buffer is not simultaneously used by any other thread.

See Also

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