SDL_BeginGPUCopyPass

Begins a copy pass on a command buffer.

All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.

extern (C) nothrow @nogc extern
SDL_BeginGPUCopyPass

Parameters

command_buffer SDL_GPUCommandBuffer*

a command buffer.

Return Value

A copy pass handle.

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