Submits a command buffer so its commands can be processed on the GPU.
It is invalid to use the command buffer after this is called.
This must be called from the thread the command buffer was acquired on.
All commands in the submission are guaranteed to begin executing before any command in a subsequent submission begins executing.
a command buffer.
true on success, false on failure; call SDL_GetError() for more information.
SDL_AcquireGPUCommandBuffer SDL_WaitAndAcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture SDL_SubmitGPUCommandBufferAndAcquireFence
See Implementation
Submits a command buffer so its commands can be processed on the GPU.
It is invalid to use the command buffer after this is called.
This must be called from the thread the command buffer was acquired on.
All commands in the submission are guaranteed to begin executing before any command in a subsequent submission begins executing.