SDL_GPUIndexedIndirectDrawCommand

A structure specifying the parameters of an indexed indirect draw command.

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

extern (C) nothrow @nogc
struct SDL_GPUIndexedIndirectDrawCommand {}

Members

Variables

first_index
Uint32 first_index;

The base index within the index buffer.

first_instance
Uint32 first_instance;

The ID of the first instance to draw.

num_indices
Uint32 num_indices;

The number of indices to draw per instance.

num_instances
Uint32 num_instances;

The number of instances to draw.

vertex_offset
Sint32 vertex_offset;

The value added to the vertex index before indexing into the vertex buffer.

See Also

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