SDL_BindGPUGraphicsPipeline

Binds a graphics pipeline on a render pass to be used in rendering.

A graphics pipeline must be bound before making any draw calls.

extern (C) nothrow @nogc extern
void
SDL_BindGPUGraphicsPipeline

Parameters

render_pass SDL_GPURenderPass*

a render pass handle.

graphics_pipeline SDL_GPUGraphicsPipeline*

the graphics pipeline to bind.

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