a GPU Context.
a texture to attach the name to.
a UTF-8 string constant to mark as the name of the texture.
Threadsafety: This function is not thread safe, you must make sure the texture is not simultaneously used by any other thread.
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Sets an arbitrary string constant to label a texture.
You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with SDL_CreateGPUTexture instead of this function to avoid thread safety issues.