SDL_SetGPUTextureName

Sets an arbitrary string constant to label a texture.

You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with SDL_CreateGPUTexture instead of this function to avoid thread safety issues.

extern (C) nothrow @nogc extern
void
SDL_SetGPUTextureName

Parameters

device SDL_GPUDevice*

a GPU Context.

texture SDL_GPUTexture*

a texture to attach the name to.

text const(char)*

a UTF-8 string constant to mark as the name of the texture.

Threadsafety: This function is not thread safe, you must make sure the texture is not simultaneously used by any other thread.

See Also

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