| Value | Meaning |
|---|---|
| SDL_GPU_LOADOP_LOAD | The previous contents of the texture will be preserved. |
| SDL_GPU_LOADOP_CLEAR | The contents of the texture will be cleared to a color. |
| SDL_GPU_LOADOP_DONT_CARE | The previous contents of the texture need not be preserved. The contents will be undefined. |
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Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.