The depth-stencil state of the graphics pipeline.
The fragment shader used by the graphics pipeline.
The multisample state of the graphics pipeline.
The primitive topology of the graphics pipeline.
A properties ID for extensions. Should be 0 if no extensions are needed.
The rasterizer state of the graphics pipeline.
Formats and blend modes for the render targets of the graphics pipeline.
The vertex layout of the graphics pipeline.
The vertex shader used by the graphics pipeline.
A structure specifying the parameters of a graphics pipeline state.