Creates a sampler object to be used when binding textures in a graphics workflow.
There are optional properties that can be provided through props. These are the supported properties:
- SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.
a GPU Context.
a struct describing the state of the sampler to create.
a sampler object on success, or NULL on failure; call SDL_GetError() for more information.
SDL_BindGPUVertexSamplers SDL_BindGPUFragmentSamplers SDL_ReleaseGPUSampler
See Implementation
Creates a sampler object to be used when binding textures in a graphics workflow.
There are optional properties that can be provided through props. These are the supported properties:
- SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.