SDL_CreateGPUSampler

Creates a sampler object to be used when binding textures in a graphics workflow.

There are optional properties that can be provided through props. These are the supported properties:

- SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

extern (C) nothrow @nogc extern
SDL_CreateGPUSampler

Parameters

device SDL_GPUDevice*

a GPU Context.

createinfo const(SDL_GPUSamplerCreateInfo)*

a struct describing the state of the sampler to create.

Return Value

a sampler object on success, or NULL on failure; call SDL_GetError() for more information.

See Also

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