Binds storage buffers for use on the fragment shader.
These buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
a render pass handle.
the fragment storage buffer slot to begin binding from.
an array of storage buffers.
the number of storage buffers to bind from the array.
SDL_CreateGPUShader
See Implementation
Binds storage buffers for use on the fragment shader.
These buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().