SDL_DrawGPUIndexedPrimitives

Draws data using bound graphics state with an index buffer and instancing enabled.

You must not call this function before binding a graphics pipeline.

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

Parameters

render_pass SDL_GPURenderPass*

a render pass handle.

num_indices Uint32

the number of indices to draw per instance.

num_instances Uint32

the number of instances to draw.

first_index Uint32

the starting index within the index buffer.

vertex_offset Sint32

value added to vertex index before indexing into the vertex buffer.

first_instance Uint32

the ID of the first instance to draw.

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