Binds texture-sampler pairs for use on the compute shader.
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
a compute pass handle.
the compute sampler slot to begin binding from.
an array of texture-sampler binding structs.
the number of texture-sampler bindings to bind from the array.
SDL_CreateGPUShader
See Implementation
Binds texture-sampler pairs for use on the compute shader.
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().