SDL_BlitGPUTexture

Blits from a source texture region to a destination texture region.

This function must not be called inside of any pass.

extern (C) nothrow @nogc extern
void
SDL_BlitGPUTexture

Parameters

command_buffer SDL_GPUCommandBuffer*

a command buffer.

info const(SDL_GPUBlitInfo)*

the blit info struct containing the blit parameters.

Meta