SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
extern (C) nothrow @nogc
enum SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 = "SDL.gpu.texture.create.d3d12.clear.stencil";

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