Claims a window, creating a swapchain structure for it.
This must be called before SDL_AcquireGPUSwapchainTexture is called using
the window. You should only call this function from the thread that created
the window.
The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and
SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain
parameters, you must call SDL_SetGPUSwapchainParameters after claiming the
window.
Claims a window, creating a swapchain structure for it.
This must be called before SDL_AcquireGPUSwapchainTexture is called using the window. You should only call this function from the thread that created the window.
The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain parameters, you must call SDL_SetGPUSwapchainParameters after claiming the window.