SDL_ClaimWindowForGPUDevice

Claims a window, creating a swapchain structure for it.

This must be called before SDL_AcquireGPUSwapchainTexture is called using the window. You should only call this function from the thread that created the window.

The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain parameters, you must call SDL_SetGPUSwapchainParameters after claiming the window.

extern (C) nothrow @nogc extern
bool
SDL_ClaimWindowForGPUDevice

Parameters

device SDL_GPUDevice*

a GPU context.

window SDL_Window*

an SDL_Window.

Return Value

Type: bool

true on success, or false on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called from the thread that created the window.

See Also

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