Draws data using bound graphics state with an index buffer enabled and with
draw parameters set from a buffer.
The buffer must consist of tightly-packed draw parameter sets that each
match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call
this function before binding a graphics pipeline.
Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.
The buffer must consist of tightly-packed draw parameter sets that each match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call this function before binding a graphics pipeline.