Draws data using bound graphics state and with draw parameters set from a
buffer.
The buffer must consist of tightly-packed draw parameter sets that each
match the layout of SDL_GPUIndirectDrawCommand. You must not call this
function before binding a graphics pipeline.
Draws data using bound graphics state and with draw parameters set from a buffer.
The buffer must consist of tightly-packed draw parameter sets that each match the layout of SDL_GPUIndirectDrawCommand. You must not call this function before binding a graphics pipeline.