sdl-d ~master (2025-07-10T06:39:15.4308573)
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SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING
sdl
gpu
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
extern (
C
) nothrow @
nogc
enum
SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING
=
"SDL.gpu.buffer.create.name"
;
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Source
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sdl
gpu
enums
SDL_GPUBlendFactor
SDL_GPUBlendOp
SDL_GPUBufferUsageFlags
SDL_GPUColorComponentFlags
SDL_GPUCompareOp
SDL_GPUCubeMapFace
SDL_GPUCullMode
SDL_GPUFillMode
SDL_GPUFilter
SDL_GPUFrontFace
SDL_GPUIndexElementSize
SDL_GPULoadOp
SDL_GPUPresentMode
SDL_GPUPrimitiveType
SDL_GPUSampleCount
SDL_GPUSamplerAddressMode
SDL_GPUSamplerMipmapMode
SDL_GPUShaderFormat
SDL_GPUShaderStage
SDL_GPUStencilOp
SDL_GPUStoreOp
SDL_GPUSwapchainComposition
SDL_GPUTextureFormat
SDL_GPUTextureType
SDL_GPUTextureUsageFlags
SDL_GPUTransferBufferUsage
SDL_GPUVertexElementFormat
SDL_GPUVertexInputRate
functions
SDL_AcquireGPUCommandBuffer
SDL_AcquireGPUSwapchainTexture
SDL_BeginGPUComputePass
SDL_BeginGPUCopyPass
SDL_BeginGPURenderPass
SDL_BindGPUComputePipeline
SDL_BindGPUComputeSamplers
SDL_BindGPUComputeStorageBuffers
SDL_BindGPUComputeStorageTextures
SDL_BindGPUFragmentSamplers
SDL_BindGPUFragmentStorageBuffers
SDL_BindGPUFragmentStorageTextures
SDL_BindGPUGraphicsPipeline
SDL_BindGPUIndexBuffer
SDL_BindGPUVertexBuffers
SDL_BindGPUVertexSamplers
SDL_BindGPUVertexStorageBuffers
SDL_BindGPUVertexStorageTextures
SDL_BlitGPUTexture
SDL_CalculateGPUTextureFormatSize
SDL_CancelGPUCommandBuffer
SDL_ClaimWindowForGPUDevice
SDL_CopyGPUBufferToBuffer
SDL_CopyGPUTextureToTexture
SDL_CreateGPUBuffer
SDL_CreateGPUComputePipeline
SDL_CreateGPUDevice
SDL_CreateGPUDeviceWithProperties
SDL_CreateGPUGraphicsPipeline
SDL_CreateGPUSampler
SDL_CreateGPUShader
SDL_CreateGPUTexture
SDL_CreateGPUTransferBuffer
SDL_DestroyGPUDevice
SDL_DispatchGPUCompute
SDL_DispatchGPUComputeIndirect
SDL_DownloadFromGPUBuffer
SDL_DownloadFromGPUTexture
SDL_DrawGPUIndexedPrimitives
SDL_DrawGPUIndexedPrimitivesIndirect
SDL_DrawGPUPrimitives
SDL_DrawGPUPrimitivesIndirect
SDL_EndGPUComputePass
SDL_EndGPUCopyPass
SDL_EndGPURenderPass
SDL_GDKResumeGPU
SDL_GDKSuspendGPU
SDL_GPUSupportsProperties
SDL_GPUSupportsShaderFormats
SDL_GPUTextureFormatTexelBlockSize
SDL_GPUTextureSupportsFormat
SDL_GPUTextureSupportsSampleCount
SDL_GenerateMipmapsForGPUTexture
SDL_GetGPUDeviceDriver
SDL_GetGPUDriver
SDL_GetGPUShaderFormats
SDL_GetGPUSwapchainTextureFormat
SDL_GetNumGPUDrivers
SDL_InsertGPUDebugLabel
SDL_MapGPUTransferBuffer
SDL_PopGPUDebugGroup
SDL_PushGPUComputeUniformData
SDL_PushGPUDebugGroup
SDL_PushGPUFragmentUniformData
SDL_PushGPUVertexUniformData
SDL_QueryGPUFence
SDL_ReleaseGPUBuffer
SDL_ReleaseGPUComputePipeline
SDL_ReleaseGPUFence
SDL_ReleaseGPUGraphicsPipeline
SDL_ReleaseGPUSampler
SDL_ReleaseGPUShader
SDL_ReleaseGPUTexture
SDL_ReleaseGPUTransferBuffer
SDL_ReleaseWindowFromGPUDevice
SDL_SetGPUAllowedFramesInFlight
SDL_SetGPUBlendConstants
SDL_SetGPUBufferName
SDL_SetGPUScissor
SDL_SetGPUStencilReference
SDL_SetGPUSwapchainParameters
SDL_SetGPUTextureName
SDL_SetGPUViewport
SDL_SubmitGPUCommandBuffer
SDL_SubmitGPUCommandBufferAndAcquireFence
SDL_UnmapGPUTransferBuffer
SDL_UploadToGPUBuffer
SDL_UploadToGPUTexture
SDL_WaitAndAcquireGPUSwapchainTexture
SDL_WaitForGPUFences
SDL_WaitForGPUIdle
SDL_WaitForGPUSwapchain
SDL_WindowSupportsGPUPresentMode
SDL_WindowSupportsGPUSwapchainComposition
manifest constants
SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING
SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING
SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING
SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN
SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING
SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN
SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING
SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING
SDL_PROP_GPU_SHADER_CREATE_NAME_STRING
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8
SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING
SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING
structs
SDL_GPUBlitInfo
SDL_GPUBlitRegion
SDL_GPUBuffer
SDL_GPUBufferBinding
SDL_GPUBufferCreateInfo
SDL_GPUBufferLocation
SDL_GPUBufferRegion
SDL_GPUColorTargetBlendState
SDL_GPUColorTargetDescription
SDL_GPUColorTargetInfo
SDL_GPUCommandBuffer
SDL_GPUComputePass
SDL_GPUComputePipeline
SDL_GPUComputePipelineCreateInfo
SDL_GPUCopyPass
SDL_GPUDepthStencilState
SDL_GPUDepthStencilTargetInfo
SDL_GPUDevice
SDL_GPUFence
SDL_GPUGraphicsPipeline
SDL_GPUGraphicsPipelineCreateInfo
SDL_GPUGraphicsPipelineTargetInfo
SDL_GPUIndexedIndirectDrawCommand
SDL_GPUIndirectDispatchCommand
SDL_GPUIndirectDrawCommand
SDL_GPUMultisampleState
SDL_GPURasterizerState
SDL_GPURenderPass
SDL_GPUSampler
SDL_GPUSamplerCreateInfo
SDL_GPUShader
SDL_GPUShaderCreateInfo
SDL_GPUStencilOpState
SDL_GPUStorageBufferReadWriteBinding
SDL_GPUStorageTextureReadWriteBinding
SDL_GPUTexture
SDL_GPUTextureCreateInfo
SDL_GPUTextureLocation
SDL_GPUTextureRegion
SDL_GPUTextureSamplerBinding
SDL_GPUTextureTransferInfo
SDL_GPUTransferBuffer
SDL_GPUTransferBufferCreateInfo
SDL_GPUTransferBufferLocation
SDL_GPUVertexAttribute
SDL_GPUVertexBufferDescription
SDL_GPUVertexInputState
SDL_GPUViewport