SDL_BindGPUComputeStorageBuffers

Binds storage buffers as readonly for use on the compute pipeline.

These buffers must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ.

Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

extern (C) nothrow @nogc extern
void
SDL_BindGPUComputeStorageBuffers

Parameters

compute_pass SDL_GPUComputePass*

a compute pass handle.

first_slot Uint32

the compute storage buffer slot to begin binding from.

storage_buffers const(SDL_GPUBuffer*)*

an array of storage buffer binding structs.

num_bindings Uint32

the number of storage buffers to bind from the array.

See Also

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