SDL_GPUStoreOp

Specifies how the contents of a texture attached to a render pass are treated at the end of the render pass.

Values

ValueMeaning
SDL_GPU_STOREOP_STORE

The contents generated during the render pass will be written to memory.

SDL_GPU_STOREOP_DONT_CARE

The contents generated during the render pass are not needed and may be discarded. The contents will be undefined.

SDL_GPU_STOREOP_RESOLVE

The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined.

SDL_GPU_STOREOP_RESOLVE_AND_STORE

The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory.

See Also

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