| Value | Meaning |
|---|---|
| SDL_GPU_STOREOP_STORE | The contents generated during the render pass will be written to memory. |
| SDL_GPU_STOREOP_DONT_CARE | The contents generated during the render pass are not needed and may be discarded. The contents will be undefined. |
| SDL_GPU_STOREOP_RESOLVE | The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined. |
| SDL_GPU_STOREOP_RESOLVE_AND_STORE | The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory. |
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Specifies how the contents of a texture attached to a render pass are treated at the end of the render pass.