A structure specifying a vertex attribute.
All vertex attribute locations provided to an SDL_GPUVertexInputState must be unique.
The binding slot of the associated vertex buffer.
The size and type of the attribute data.
The shader input location index.
The byte offset of this attribute relative to the start of the vertex element.
SDL_GPUVertexBufferDescription SDL_GPUVertexInputState
See Implementation
A structure specifying a vertex attribute.
All vertex attribute locations provided to an SDL_GPUVertexInputState must be unique.