The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR.
true cycles the destination texture if it is already bound.
The destination region for the blit.
The filter mode used when blitting.
The flip mode for the source region.
What is done with the contents of the destination before the blit.
The source region for the blit.
A structure containing parameters for a blit command.