Creates a pipeline object to be used in a graphics workflow.
There are optional properties that can be provided through props. These are the supported properties:
- SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING: a name that can be displayed in debugging tools.
a GPU Context.
a struct describing the state of the graphics pipeline to create.
a graphics pipeline object on success, or NULL on failure; call SDL_GetError() for more information.
SDL_CreateGPUShader SDL_BindGPUGraphicsPipeline SDL_ReleaseGPUGraphicsPipeline
See Implementation
Creates a pipeline object to be used in a graphics workflow.
There are optional properties that can be provided through props. These are the supported properties:
- SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING: a name that can be displayed in debugging tools.