SDL_CreateGPUGraphicsPipeline

Creates a pipeline object to be used in a graphics workflow.

There are optional properties that can be provided through props. These are the supported properties:

- SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

extern (C) nothrow @nogc extern
SDL_CreateGPUGraphicsPipeline

Parameters

device SDL_GPUDevice*

a GPU Context.

createinfo const(SDL_GPUGraphicsPipelineCreateInfo)*

a struct describing the state of the graphics pipeline to create.

Return Value

a graphics pipeline object on success, or NULL on failure; call SDL_GetError() for more information.

See Also

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