Blocks the thread until a swapchain texture is available to be acquired.
a GPU context.
a window that has been claimed.
true on success, false on failure; call SDL_GetError() for more information.
Threadsafety: This function should only be called from the thread that created the window.
SDL_AcquireGPUSwapchainTexture SDL_WaitAndAcquireGPUSwapchainTexture SDL_SetGPUAllowedFramesInFlight
See Implementation
Blocks the thread until a swapchain texture is available to be acquired.